There are a fucking buttload of Roleplay schematics out there that have been custom built around a pre existing framework because we're too stupid to make them from skeleton ;-;
Which, imo, is fine, CW doesn't exactly restrict changes, but anyways.
I've compiled a fat stack of Roleplay's I'd like to see done, but don't really know how they would be done, if you get me.
Spoiler
1 - Battlefield Roleplay
No, not Military Roleplay, BFRP. Implying there'd be ranks and shit, but it'd be simplistic, and the Roleplay would be fast paced as fuck to prevent any HL2RP like situations where people stand around and just type as they glare angrily through their screens. I've already thought about it, and I was thinking maybe one of the ineu pass maps could prove a good open field. Plenty of bases.
2 - DayZ Roleplay
inb4 severance.
Not in particular Roleplay, as such, more like, just GmodZ with the Clockwork Framework. Because originally, Clockwork wasn't actually built specifically for Roleplay, it just fit to it pretty well. With the crafting, admin, flag and item system, I think CW: DayZ would work really well as just a standalone game mode. As in, you get a city, you explore it, you kill people on the way without warning and loot their shit and you get the same done to you. All without /rolls or little to no /me's unless you fancy a bit of passive or your'e in a group.
I might follow this one through.
3 - Halo RP
I know a lot of you aren't really the biggest fans of FPS Shooters, but Halo has been a childhood memory of mine, and I love the universe dearly. There are a lot of weapons and models on the workshop, and tbh I don't know why anyone hasn't successfully implemented them yet.
4 - Deus Ex: Human Revolution RP
An amazing lore. But not enough shit to use for it ;-;
5- Kingdoms RP
Medieval RP would be fucking genius to pull off, there is plenty of stuff for it, including maps, models and items, but it just takes coding. And I'm lazy at that shit.
What RP would you like to see get done and why?