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HL2RP S.T.A.L.K.E.R.: Convergence Roleplay

Discussion in 'Communities' started by Oryx, May 2, 2017.

  1. Oryx

    Oryx Wafflecones

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    Hi, I’m Oryx - one of the head administrators for the upcoming Convergence Roleplay S.T.A.L.K.E.R. server. We’re currently in the works of creating a server that’s focused on trying to make the server reach that happy-medium of following canon while also creating as many possible roleplay experiences for our players to achieve. Our first main focus is making sure administration doesn’t deal with any IC situations unless an OOC problem arises (i.e. failRP, fearRP, etc) so that there is no OOC judgement interfering with the roleplay situation. Our second main focus would be to create free-flowing roleplay dictated directly through the actions of the players - our staff team present to ensure this process is done in a mature and accurate way. We value player feedback and see it as an important part of a community - the voice of the player is essential to making any community successful. That being said, if there is any suggestions that you have in mind, feel free to post it in either this thread directly or on our forums.

    Credit to the S.T.A.L.K.E.R. wiki for all quotes in this post.

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    Forums: http://www.convergence.community/
    Server Content: http://steamcommunity.com/sharedfiles/filedetails/?id=709019237

    Release Date: May 12th, 2017 - 6PM EST
    Server IP: 45.63.64.178:27016
    Teamspeak 3: 45.63.64.178
    Map: srp_darkdolina_v3

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    It wouldn’t be S.T.A.L.K.E.R. without constant support and interest for the factions. Our main focus will be having players in charge of the factions while leaving our administrators to worry about the OOC issues; we want our players to be able to make choices that will greatly affect the server and their respective factions, rather than just the staff team influencing the flow of the server. Our factions and setting is based near the events of Shadow of Chernobyl, so each recognizable faction will be included; this being Duty, Freedom, Ecologists, The Ukrainian Military - and, of course, technicians and traders. Hopefully as the server continues we will see player-based factions being put into the mix alongside our already-established factions, adding a bit of uniqueness and more choices for the player base to experience.

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    “Stalkers exploring the Zone on their own. Most stalkers work this way since being a member of a group takes precious time, and part of the loot. Then there are some who simply prefer solitude and independence.”


    Loners - the term used to describe factionless Stalkers. Completely individual to their own ideals and actions, they make up a majority of the population in the Zone. Despite the name, Loners aren’t always ‘alone’; player-made groups can form their own ideals and goals, and grow at their own discretion. As the group is easily the largest of all in the Zone, there’s a great amount of diversity among them - ranging from friendly stalkers who want nothing but to see themselves and others succeed, to others whose pure goal is to grab every script possible at the expense of others.

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    “Do you want to earn the respect of fellow stalkers? Do you want to build a team of loyal friends who will stick up for you in times of trouble? Do you dream of kicking some Duty ass? All this and many other opportunities awaits you if you join Freedom!”

    Freedom is a group of stalkers who bounded together to fight for “freedom” in the Zone; they want the Zone to be available to everyone, as opposed to the views of Duty. Duty wants the Zone to be demolished, along with mutants and anomalies inside of it. Freedom’s views are more centered around a communistic way of life, unlike Duty whom which are based upon a militaristic view. Because Freedom wants the Zone to be free, they often get into firefights and disputes with Duty. Freedom and Duty are currently set at a ceasefire in our server until the playerbase develops Duty and Freedom’s future.

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    “Deadly anomalies, dangerous mutants, anarchists and bandits... None of them will stop Duty on its triumphant march towards saving the planet!”

    Duty is mainly composed of ex-military and the common stalker. Their main objective is to have the Zone terminated completely. Of course, these ideals counter-act with Freedom, which has caused conflict. Duty shares similar ideals with the Ukrainian Military - the only difference is Duty is more about destroying the zone in its entirety, whereas the Military is focused on making the Zone a restricted area, keeping it out of the hands of the public. They do what they can to be friendly with stalkers, as recruitment is always important in such a harsh environment. They are currently at a ceasefire in our server lore with Freedom, but can be changed by what the playerbase and members of the faction decide.

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    “The reason I've survived in this place as long as I have is that I always keep my word. You screw a client in this place, and you're pretty likely to find a knife in your back real quick.”

    Traders are essentially the backbone of the Zone - without them, stalkers would have trouble getting established ways of bartering. Traders are everyone’s friend and everyone’s enemy, because their goods can save a life and help take another. They supply the public with consumables, medical supplies, weapons, ammunition, and even more items that help increase the chances of survivability in the Zone. They often deal out tasks and missions to the local populace. Completing these tasks usually rewards the participants with supplies or the common currency - rubles.

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    “All kinds. Almost all of 'em. A Duty technician is the best in the whole Zone, got that? I can upgrade your machine gun like no one else. I can make you bulletproof like no one else. Point is, I know my stuff.”

    Technicians and traders are synonymous when it comes to necessity. As per the obvious, technicians fix gadgets. Anything that can be mended, sewn, taken apart and have parts replaced or fixed, they could likely get working again; rifles, pistols, clothes, kevlar, and masks - they are the handyman of the Zone. Technicians have the ability to modify some weaponry or suits to the customer’s liking, such as adding a suppressor or scope to a rifle, or increasing the armor rating on a chest rig. While possibly being costly for the average run-of-the-mill Stalker, one little adjustment at the hands of a technician could save a life.​
     
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    Last edited: May 4, 2017
  2. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    After the shitshow that was Shavargo and his STALKER RP please don't fuck this one up.

    EDIT: I see Shavargo is a Head Admin... I sincerely hope strides have been made since Sector Four.
     
    • Like Like x 3
  3. Tommy

    Tommy used to be relevant Moderator Clockwork Customer

    don't worry, big boy tommy will be there to smack them into submission if they r trying to fuck shit up
     
    • Like Like x 2
    • Funny Funny x 1
    • Informative Informative x 1
  4. Oryx

    Oryx Wafflecones

    Launch has been adjusted for a more suitable start date. (Only by a day) It is now on May 6th at 2 PM EST rather than May 5th at 5 PM EST.
     
    • Good Coder Good Coder x 3
  5. grafikerror

    grafikerror Clockwork Customer

    This post gives information about lore but what about scripted features/plugins ?
     
    • Agree Agree x 1
    • Good Coder Good Coder x 1
  6. Sixx

    Sixx presidential #1 Legend

    i am also a part of this so look forward to seeing my huge forehead doling about the server
     
    • Good Coder Good Coder x 1
  7. Tommy

    Tommy used to be relevant Moderator Clockwork Customer

    i'll get with our developer today to get you an accurate list of what we have.

    EDIT:
    of course we've got all the standard plugins/features like OOC radio, radio whisper/yell, checkpoint, everything you'd expect.

    our custom content includes, but is not limited to:
    a custom HUD based off the in-game stalker HUD
    a private and global PDA system (accessible with a PDA in your inventory)
    over 90 different armor items based off the game's
    nearly 100 different weapons based from the TFA weapon pack with weapon modifications being able to be bought as scripts (i.e. silencer, ironsights, sniper scope etc)
    various food items from stalker
    stalker death sound for when your character is killed
    artifacts (unfortunately there is no actual effect from the item, it would just ICly be played out)
    a shipment system for traders and factions - factions and traders will have a set amount of items ICly delivered to them weekly (uniforms, radios, etc) and will have to make a shipment request for unique items
    c u then kiddo
     
    • Like Like x 1
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    Last edited: May 5, 2017
  8. Tommy

    Tommy used to be relevant Moderator Clockwork Customer

    due to some excessive setbacks from development, miscommunication, and lack of communication, big boy tommy will be removing himself from the community. the server will now be opening on may 12th at 6pm est because of failure to test developed items and see if they properly work.
     
  9. everything will be sorted out by this coming launch, the staff team apologizes for the setbacks.
     
  10. Ralph

    Ralph black

    big tommy man makes me optimistic for role play. i'm looking forward to playing on the server.
     
  11. tommy resigned mate
     
    • Informative Informative x 1
  12. vexus

    vexus ej rockwell's worst nightmare Staff Member Manager Legend Clockwork Customer

    there goes my hopes and dreams
     
  13. Shavargo

    Shavargo Clockwork Customer

    The server launched a two hours late on Friday but Convergence is going to shut down this server and go into hiatus.

    There are many reasons to this and here are some:
    • I'm the only one left in the Staff team and I disappear for 2-3 days because of the schedule at my full-time job.
    • I want to continue to enjoy roleplaying on other servers.
    • @cold is right as my tenure with Sector Four Gaming was what you call a "shit show" which is something I don't want.
    However, if someone wants to follow in the footsteps of my work, you can find it here: https://bitbucket.org/shavargo/clockworkplugins/src/
     
    • Agree Agree x 1
  14. jesus, that fell apart quickly
    was actually looking forward to this too damn
     

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