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Server won't start with CW

Discussion in 'Discussion' started by bender971, Dec 24, 2012.

  1. bender971

    bender971 condescending, self important teenage boy

    My server (NFOservers) won't even start with the script on. I re-downloaded it and put the new script in when Alex said he re-compiled it and even then the server wouldn't even start. It says it's offline, but when we put it on sandbox it works fine. Somebody please help. Thanks.

    (Also, I'm not quite sure where to post this. Sorry if it's in the wrong area.)
     
  2. connall

    connall Guest

    +gamemode "cwhl2rp" in your paramaters.
     
  3. Our parameters? We're running on NFOServers, the only place to put anything related to the gamemode is in Easy Setup in the control panel or autoexec.cfg on the server. Tried both, the server doesn't start.
     
  4. Adding this to your server.cfg should work(confirm ?)

    Code:
    gamemode cwhl2rp
    
     
  5. Didn't work. The server just doesn't start.
     
  6. windows server 2008 64bit fail to load

    I get this error
    Please wait while Clockwork initializes...

    [ERROR] Couldn't load module library!
    1. unknown - [C]:-1
    2. unknown - [C]:-1
    3. require - [C]:-1
    4. unknown - gamemodes/clockwork/gamemode/init.lua:7
    5. DeriveGamemode - [C]:-1
    6. unknown - gamemodes/cwhl2rp/gamemode/init.lua:6

    Hope you have it fixed soon
     
  7. I'm getting the same problem, and I use NFO servers. I typed in the gamemode and nothing happens.
     
  8. Razor

    Razor Guest

    NFO servers is bullshit for me. Only the VPSes work.
     

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