1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

The Bureau

Discussion in 'Mapping' started by Profit, Dec 22, 2015.

  1. Profit

    Profit Clockwork Customer

    Recently, I just finished up a map for a community that we've decided to call The Bureau that I thought I'd share with you guys. This is the second map I've ever actually finished and didn't just abandon. It's rather small, but I think it makes up for that in its detail.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    The map also comes with an alarm button, which makes the autogun and ceiling turret hostile, locks down some of the blast doors, and plays a custom alarm.
    It can be downloaded here.
     
    • Like Like x 2
  2. I like it.
     
  3. Profit

    Profit Clockwork Customer

    I wasn't honestly sure about the exterior. I was thinking a city, but I had no idea how I was gonna do that, but a forest really didn't make sense. At the end of the day, it was a last minute decision. I might go back and change it, assuming it doesn't screw with the static props too much.
     
  4. Could be used for some "tactical roleplay missions" for all those military roleplay themed servers, just stick some navmeshes and you're all set!
     
  5. Profit

    Profit Clockwork Customer

    It's a little small for that, but chances are I'm gonna be expanding on this more if the higher ups in the community want me to.
     
  6. Looks good, man.
     
  7. Profit

    Profit Clockwork Customer

    I just made a big update to the indoors and added four new floors. I won't post the pictures here, but the workshop page is updated with some in-game screenshots.
     

Previous Readers (Total: 0)