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TheGarry's Dev Garage

Discussion in 'Development' started by Mr. Meow, Aug 10, 2014.

  1. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Hello and welcome to city 17 my development thread.

    This topic is basically a place for me to brag show you what I am currently working on and get some feedback to improve it before the final release.

    Clockwork UI Redesign
    Name: Clockwork Modern UI
    Description: A complete Clockwork UI redesign, featuring modern 2014 theme, animations and more.
    Needed requests: Ideas for things that we should be able to configure;
    Progress: almost done
    Price: FREE; built in the next version of CW
    Release Date: TBA
    http://steamcommunity.com/sharedfiles/filedetails/?id=307014157

    A Base Framework for my plugins
    Name: TC Framework (lite)
    Description: A lite version of my Framework for Add-on and Plugin Creation. A lite version only contains Cloud Library and uses Clockwork Kernel instead of it's own one. Capable of checking for updates for all my plugins and automatically updates them if needed. Ships with Clockwork UI Redesign and The New Apply Plugin.
    Needed requests: nothing;
    Progress: done
    Price: not applicable
    Release Date: n/a

    The New Apply Plugin
    Name: Apply v3.0
    Description: A new revision of old'n'rusty Apply Plugin, that features new commands and more code optimizations. First plugin that I tested AutoUpdater with.
    Needed requests: nothing;
    Progress: done
    Price: FREE
    Release Date: TBA

    Augmentations
    Name: Human Augmentations
    Description: A way to implant augmentations in CP's and Humans. For example - Augmented Legs give you mechanical legs, so you can run really fast. There's a chance that the person who's being Augmented will die because his body rejects implants, or will feel severe pain (and need painkillers), or everything will go just fine. P.S: Sorry Polis, but I started to develop this even before you posted your initial plugin topic and EVO plugin, and this idea came up in my mind even before I posted the initial Apply Plugin.
    Needed requests: Yet, nothing;
    Progress: in the middle of development
    Price: FREE
    Release Date: TBA

    Crafting
    Name: Crafting Blueprints
    Description: A crafting system, featuring workbenches, over 100 basic blueprints, attributes and much more.
    Needed requests: Crafting Blueprints ideas;
    Progress: around 70%
    Price: FREE
    Release Date: TBA

    More stuff is coming soon.

    All of the plugins will be released for free without any limitations to use, modify, share, copy, distribute, re-distribute and/or sell copies of it, and to permit persons to whom the code is furnished to do so, subject to the following conditions:

    A copyright notice and a permission notice from License file shall be included.



    Please feel free to post your feedback and requests. All off-topic will be reported directly to moderating staff and will be removed.

    Download will be available as soon as the plugin is released. There will be just one plugin for all of them.

    For other questions, please contact me via PM, or add me on Steam: my steam
     
  2. redcatjack

    redcatjack Moderator and Map Developer Staff Member Moderator

    Got any Pictures of the Clockwork UI Redesign? Would be intresting to see, and we could give feedback on it?
     
  3. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    I've got one somewhere... But it's a very old one. I never made screenshots of new version though.

    I will make screenshots tomorrow, and will update the topic.
     
  4. Lev

    Lev certified honorable guy

    I hope to see more!
     
  5. NightAngel

    NightAngel Fuck off Lev

    I never even had this idea or published that I had this idea, nor did I make the EVO plugin. So uhm... okay, apology accepted. You might have me confused with Polis though. Also, there has already been an augmentation plugin by somebody else on here, which does basically the same thing you describe here if I remember correctly. But anyways, good luck with your plugins! <3
     
  6. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    fuk, have I ever said that I am very inattentive at night? Maybe I had two tabs opened at the same time, and didn't noticed that. These "Enhanced Something", "Enhanced Otherthing", "Enhanced Bread" plugin titles are so confusing.

    Also, thanks.

    EDIT:
    I see, someone already posted Augmentations plugin, but let me tell you the differences:
    My one will feature nice UI's, Overlays and 3D2D stuff.
    My one has the ability to make someone UP TO 97% mechanical and 3% human.
    Synthetic organs, such as heart, eyes, skin, lungs and so on.
    Augments need power and can be disabled using either a control or EMP grenade.
     
  7. Owl

    Owl smoke weed

    Is the UI plugin basically CW v2? Coz damn, I remember when you first brought that up.
     
  8. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Yeah, I took what I already made, and made it better.
     
  9. Seems good.
     
  10. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Спасибо (thanks)
     
  11. You can essentially kill someone with an EMP. Cool
     
  12. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Not quite.

    EMP will disable augmentations. If user has augmented eyes - he won't be able to see anything until they reboot. If he has augmented legs - he won't be able to walk until augmentations reboot. If he has augmented hands - he won't be able to use weapons, punch, pick objects and to use keys. And so on.

    Vitals, such as heart and lungs, use their own, reserve power system and can't be turned off.
     
  13. yes but you talked about hearts and lungs too. If augmented and emp'd, that would cause them to not work, killing the augmented by heart failure or suffocation
     
  14. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    *I edited the post. See the editions*
     
  15. Tomo742

    Tomo742 Guest

    If an EMP hit the reserved power system, they would still turn off and if they don't because they are somehow protected from EMP... Then why not just have all the augments on reserve power and EMP proof?
     
  16. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Because protected, reserve power system isn't capable of powering all implants in case they turn off.
     
  17. Tomo742

    Tomo742 Guest

    I'm sorry, could you rephrase that? I had a little hard time understanding it.

    Are you saying the reserve power system is protected?
     
  18. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    ONLY the reserve power system is protected, and it's enough ONLY to power the heart and lungs. Augments, such as legs or hands drain just too much power than reserve system could handle.
     
  19. Tomo742

    Tomo742 Guest

    Mhm, I don't think I'd ever have augments installed if I was a unit. EMP tools and what not are a big weakness.

    But only having the reserve power system seems strange, if you can protect something from EMP; then why just a reserve power? Why not protect all augments from EMP.
     
  20. Mr. Meow

    Mr. Meow will code for food Clockwork Customer

    Because EMP protected secondary power system is installed replacing some organs, and EMP protection is just too hard to make to install it everywhere.
    Guts are completely removed, stomach is replaced with a primary generator and accumulator, that uses biological materials (such as food) as raw material to make energy.
    So people won't suffer from Hunger, and only need to eat food to recharge the accumulator (will add the compatibility for Primary Needs and other Hunger plugins).

    Note: The replacements described above are made only if lungs or heart augmentations are installed, along with the augmentation of either legs or hands.
     

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