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Tiramis-who?

Discussion in 'Discussion' started by kurozael, Feb 18, 2012.

  1. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Oh... cake? Fuck cake. Who wants pizza?

    God, I love banter.
     
  2. GTbrawlers

    GTbrawlers Hit me for web design.

    Meh looked at a review of 1.2, Didn't look like anything special. It actually looked like a serious DarkRP. The only thing i found appealing was the Helmet hack, Other than that it didn't look like a customisable gamemode, Only HL2RP
     
  3. Kyle

    Kyle Community - Coming Soon

    I tried Tiramisu and thought it was absolutely horrible lol
     
  4. Yeah, and the uncool kids are naming theirs after clocks. =3
     
  5. GTbrawlers

    GTbrawlers Hit me for web design.

    Made me smile.

    EDIT: Quick suggestion. The animations for the combine running in Tiramisu were quite good (Iv never played it, But on the video i saw it was nice). So maybe more animations?
     
  6. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    The animations in Clockwork will use Tiramisu's method. It's much nicer.
     
  7. GTbrawlers

    GTbrawlers Hit me for web design.

    Anythings nicer..Even pizza
     
  8. Kyle

    Kyle Community - Coming Soon

    I heard theres going to be an option to switch off that 3rd person running. (;
     
  9. Moszuke

    Moszuke Guest

    Imo it is just as great as clockwork will be.
     
  10. We definitely need this personalisation tools (wear a helmet or not for CP, select tour body limb group, etc). Still a worthy opponent to your gamemode, kuro, you'll have to deserve your money.
     
  11. connall

    connall Guest

    Yeah, essentially PAC for Clockwork, would be nice. :D
     
  12. Kyle

    Kyle Community - Coming Soon

    Tiramisu 2 was released. It actually looked really good, CW has some major competition. I thing we should steal Tiramisu's running method, on where when you first start running, you start to build up speed, then slowly slow down.
     
  13. Again. Lol.
     
  14. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    Hi Kyle, this has been in Clockwork since the alpha. We had this before Tiramisu.

    Hi FNox, this is purely just light-hearted banter. Tiramisu 2 looks fantastic, by the way!
     
  15. Kyle

    Kyle Community - Coming Soon

    Oh, amazing :D
     
  16. Will Clockwork offer the same features the character creation screen from Tiramisu 2 offers? Such as different bodygroups to set and such.

    If so I would suggest this to only be settable once, and not after you've created the character.
     
  17. kurozael

    kurozael Cloud Sixteen Director Staff Member Administrator Investor

    That isn't a feature that's on our priority list at the moment, we really wanna bosh out Clockwork soon; but it's definitely something we'll include in the first update!
     
  18. I do kindly request you implement it from the start. Have it toggle-able. It's an amazing feature, one that isn't exactly difficult to create from what I know.

    Not difficult, yet extremely handy and something completely new in your series of scripts which will be applauded by many.
     
  19. Collision

    Collision l.a.u. poder

    Don't be rushing, release it only when you feel like it.
     
  20. Teegee

    Teegee PM me for help, I'm always willing to lend a

    Cannot wait to actually get started with Clockwork, Tiramisu 2 looks really good the style it is set at looks quiet fun also.
     

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