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[WIP] - City 17 (Build 210)

Discussion in 'Mapping' started by 221boy221, Dec 25, 2012.

  1. Kezter

    Kezter Certified Old Fag

    Re: Making of City 17.

    Got any sort of ETA?
     
  2. 221boy221

    221boy221 Kill22pro

    Re: Making of City 17.

    ETA?
    What do you mean?
     
  3. Re: Making of City 17.

    ETA = Estimated Time of Arrival

    Basically means "When do you think it will be done?". Looks great, by the way.
     
  4. 221boy221

    221boy221 Kill22pro

    Re: Making of City 17.

    Ohh, my bad, should have known that. :p

    There is no ETA yet, I do not want to give you guys false hope.

    And thx ;)
     
  5. Kezter

    Kezter Certified Old Fag

    Re: Making of City 17.

    Well I guess waiting is better than FALSE hope :p
     
  6. Re: Making of City 17.

    Well, one things for certain from the images and videos provided thus far.
    Almost definitely installing it to my server when it comes out.
     
  7. 221boy221

    221boy221 Kill22pro

    Re: Making of City 17.

    Would you guys rather install a content pack including all the custom textures or download the map with the textures inside of it (Map could go up to 200+ mb) ?

    I am not really used to the workshop yet so maybe there is a reason that I do not know yet why you want to have a content pack instead of a big map size.
     
  8. Kezter

    Kezter Certified Old Fag

    Re: Making of City 17.

    Id prefer just the normal map but that's me :p
     
  9. Re: Making of City 17.

    Put them in the map, it will be so hard to tell every new player to install content.
     
  10. Re: Making of City 17.

    I agree, it would be easier for everyone.
     
  11. Arbiter329

    Arbiter329 Owner of Arc-Factory Roleplay

    Re: Making of City 17.

    This map looks really good. Can't wait until it get's released.

    Also, I would much prefer the Content get's packaged into the map.
     
  12. diablo1675

    diablo1675 Guest

    Re: Making of City 17.

    It's called Workshop. Easy and effective.


    That's everyone's comment around these parts of Forums.
     
  13. 221boy221

    221boy221 Kill22pro

    Re: Making of City 17.

    Should I make the props prop_static (The prop will not be able to move, only by a physgun or toolgun) or prop_physics? (The prop will fall over / move if you hit it (So you can NOT anim/char sit on it unless the prop is frozen by a physgun), can be picked up by +use and in-game hands.)

    Screenshots:
    http://i.imgur.com/6uwHqOH.jpg
    http://i.imgur.com/0RMjGZw.jpg

    And which props should be what?

    I personally like static props more, what about you?
     
  14. Re: Making of City 17.

    You should totally make couches and so on static and tables physics
     
  15. 221boy221

    221boy221 Kill22pro

    Re: Making of City 17.

    If there are things that you want me to put into the map what wasn't in others or could be improved then just tell me ;)
     
  16. alexanderk

    alexanderk a Legend

    Re: Making of City 17.

    Why not just contact the map creator about it? He's a really chill guy
     
  17. 221boy221

    221boy221 Kill22pro

    Re: Making of City 17.

    Ah right, well every dumpster can be used as storage in game.
    Again, if you have any more suggestions, throw them in ;)
     
  18. Re: Making of City 17.

    Those big dumpsters/container with doors that you can open.
     
  19. diablo1675

    diablo1675 Guest

    Re: Making of City 17.

    I've taken a better look into what you're doing, and the videos in general.

    I'm impressed. No more, no less.

    7.5/10.
     
  20. Dr.Shpy

    Dr.Shpy Guest

    Re: Making of City 17.

    LOL
     

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