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[WIP] City Three

Discussion in 'Mapping' started by Wiz, Nov 3, 2017.

  1. Wiz

    Wiz Clockwork Customer

    Added some more combine metal to the train station to give that "This is an important combine city" effect.

    I also finished making the skybox.
    [​IMG]
     
  2. Wiz

    Wiz Clockwork Customer

    Replaced the combine peace poster at the station platform with a new Welcome To City Seven poster.

    [​IMG]
     
  3. Wiz

    Wiz Clockwork Customer

    Front of the City 7 labs entrance. (In Plaza)

    [​IMG]

    EDIT: Just added some more combine metal below the monitor.
     
    Last edited: Nov 6, 2017
  4. Wiz

    Wiz Clockwork Customer

    Just finished neatening up the station roof to the plaza to make it more immersive for servers using airwatch.
     
  5. Wiz

    Wiz Clockwork Customer

    Starting some more work on the Hospital, Won't be a particularly large building but I wan't it to be of decent sizing.
     
  6. Wiz

    Wiz Clockwork Customer

    As part of the allowance for easy APC travel i'm in the progress of creating a tunnel to connect each individual precinct.

    [​IMG]
     
    • Like Like x 1
  7. Wiz

    Wiz Clockwork Customer

    Added a custom sign to the hospital, and yes I will be making a content pack.

    [​IMG]
     
  8. Wiz

    Wiz Clockwork Customer

    I decided to remove the idea of a precinct connection tunnel for APCs so that it can be replaced with the industrial sector, the industrial area will act as a sort of hub for APCs so they can get around places, not entirely sure how i'm going to connect the terminal plaza though.

    I also changed the design of it a little to make it less boxy.
    [​IMG]

    EDIT: I removed the combine metal next to the tunnel for a multitude or reasons, including the fact that it did not fit in at all.
     
    • Like Like x 1
    Last edited: Nov 13, 2017
  9. Wiz

    Wiz Clockwork Customer

    Removing the tunnel completely to turn it into a wide street. It looks better.

    I plan on making it a sort of high street that leads into the industrial area.
     
  10. Wiz

    Wiz Clockwork Customer

    The start of High Street in P#06

    [​IMG]
     
  11. Wiz, I hope that the atmosphere will be on your streets, as in hl2.
     
    • Agree Agree x 1
  12. Wiz

    Wiz Clockwork Customer

    EDITED FULLY: I'm not going to work on this as I need to focus on city seven, after a good look at the map it's just too far-fetched, the nexus is hideous and would take quite a while to rebuild while certain other areas are completely hideous.
     
    Last edited: Nov 20, 2017
  13. Why does it have to be exactly like City 17?
     
  14. Zig

    Zig Guest

    That's really hostile way of responding to a simple question.
     
    • Disagree Disagree x 1
  15. Wiz

    Wiz Clockwork Customer

    Starting the industrial sector, it connects from main street.[​IMG]
     
  16. Wiz

    Wiz Clockwork Customer

    Changed plaza center to make it less like city 17. (The missing textures are broadcast screens (RT))[​IMG]
     
  17. Wiz

    Wiz Clockwork Customer

    Started to build the Terminal hotel in the Terminal Plaza. Decided to make the sign sideways as most maps have it horizontally like normal.[​IMG]
     
  18. Wiz

    Wiz Clockwork Customer

    The RDC and entrance to P15A[​IMG]
     
  19. Wiz

    Wiz Clockwork Customer

    Still looking for suggestions, feel free to give me any for fresh ideas!
     

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