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[WIP] Hatustries C18 Modification

Discussion in 'Mapping' started by ADudeWithAHat, Jun 8, 2015.

  1. I need more suggestions for the Nexus. This is the almost-complete list of what I've done to it.
    • New Nexus Lobby where the old "factory" used to be, with an elevator going to the Nexus hallway
    • New prison system underneath detainment
    • New Medical Bay
    • New Mess Hall
    • Much larger armory with new firing range
    • 4 new and separate DvL offices
    • Meeting Room
    • Modified CA bridge
    • Modified detainment with 2x more cells
    • Chutes for CP/CWU applications and CA letters
    • Drastically improved CA broadcasting
    • A mechanical/APC garage with a tunnel leading to it (across the initial Nexus entrance)
    • Modified Sectorial's Office
    • Overwatch Transhuman Arm/Stalker/Pod room where the old Nexus roof was
    • Completely re-done training room, complete with a firing range, several unique
    • Some other shit I'm forgetting to mention
    The general improvements list will be updated soon.
     
    • Like Like x 2
  2. I'll be posting more screenshots soon. As a bit of a spoiler, I've moved the CWU hospital to the road to the left of the train station. It's going to be considerably bigger, with many new rooms as well as rooms for patients to be in for prolonged periods of time.

    I'll be posting pictures of the underground prison as well soon.
     
  3. The slums are being modified heavily and renovated. Here's the concept of what I'm going for (unfinished but the general idea);
    [​IMG]
     
  4. Death Zombine

    Death Zombine Derpington

    Make a small place where resistance could base. I find it retarded when the resistance are basing in buildings that are in plain sight.
     
  5. Mr. Spak

    Mr. Spak E Clockwork Customer

    just no "hidden door" bullshit
     
  6. I'm surprised theres still more to get out of the City 18 map, last I checked it was already near or at the limits of Source.
     
  7. City 18 is way small actually. It's not even near the Brush Limit for Hammer. Have you seen C17 Industrial?
     
  8. trip

    trip Guest

    cool map cool guy
     
  9. I know.
     
  10. Keep it up, son.
     
  11. oh. it's you
     
  12. Is it me or is the texture quality in hammer or whatever software you are using very low quality.
     
  13. it's something that the program does on purpose to save up on cpu and ram. if it was all has hidef as it is ingame then hammer would take up a ridiculous amount of ram and cpu just for something so menial.
     
  14. I'm going to post a few updates that I've done to the slums, but for now, a sneak peak:

    [​IMG]
     
    • Like Like x 1
  15. NightAngel

    NightAngel Fuck off Lev

    looks cool so far.
     
  16. good work
    i look up to you as a mapper
     
  17. mapper? more like pro copy + paster
     
    • Funny Funny x 1
  18. You're ugly.
    You're irrelevant.
     
    • Winner Winner x 2
    Last edited by a moderator: Jan 19, 2016
  19. Ptilly

    Ptilly Republican Clockwork Customer

    Will you be releasing the map to the public, so that other servers can use it freely?
     
  20. Loucouss

    Loucouss Clockwork Customer

    The picture before "An interior view of the RDT, it's basically the same as the one on C45, except when you exit, it takes you to a metallic tunnel that leads you outside through 2 automatic doors.",

    you should reverse textures to look better.
     

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