1. This forum is ARCHIVED! Visit the new Cloud Sixteen forums, codename Eden, at https://eden.cloudsixteen.com. These forums will remain archived for a few months before being closed down, so try to encourage plugin developers to begin moving their content across to the new forums.
Dismiss Notice
Hi Guest, you need a Steam account to register and post on these forums. Login with Steam at the top of the forums to get started!
Dismiss Notice
Hi Guest, do you want to buy HL2RP or another Clockwork schema? Visit the Cloud Sixteen Store to get started!

[WIP] Hatustries C18 Modification

Discussion in 'Mapping' started by ADudeWithAHat, Jun 8, 2015.

  1. I may or may not, I planned on just using it for my server. I'm working on other modifications though, City 45, 17 Industrial, City 8, and 2 outlands map, one of which I'm planning on using on a Winter Outlands server.
     
  2. I actually just reformatted the textures and got rid of the tunnel, instead you just walk around the little railing and walk out.
    [​IMG]
     
  3. This is the first official look at the entrance to the Slums. Keep in mind this is extremely basic and new and many updates will be done soon. Input is appreciated.
     
    • Like Like x 1
  4. I'm looking for new suggestions, anything goes, anything can and probably will be done.
    I plan on posting a few new in-game screenshots and videos soon.
     
  5. Sim2014ftw

    Sim2014ftw le professional leaker

    suggestion: make a hidden trigger that automatically permabans whoever presses it
    make it be on the trainstation doors
     
    • Agree Agree x 1
  6. better yet, rebel base.
     
    • Agree Agree x 1
  7. Roth

    Roth 45 Spesiale Maatskappy

    uh, add anthro art around the map

    now can we erp?? you said we can if we suggest!!
     
  8. have it be like those old tf2 maps where if you went into the hidden room it was just filled to the fucking max with hardcore porn
     
    • Funny Funny x 1
  9. Sim2014ftw

    Sim2014ftw le professional leaker

    wasn't that halo
     
  10. After very strenuous consideration, (I jerked off) I decided to not do that.
     
  11. Some in-game pictures and a video of the Ration Distribution Terminal.

    [​IMG]
    [​IMG]
    [​IMG]
     
  12. This is a concept of the Nexus Lobby.
     
  13. Bismarack

    Bismarack The Roman days were the golden age. Clockwork Customer

    I like the RDT, even though it's kind of ripped from City 45. Would add a nice touch to C18 though.
     
  14. This is a concept of the Slums Apartments.
     
  15. sparkz

    sparkz FUCK! Clockwork Customer

    Looks good, even though a lot of the apartment is directly ripped or copy pasted from the slums City 18 apartments. I wish you had made a different entry hallway layout. Besides it looks great!
     
  16. This is based on City 18, so I wouldn't say "ripped or copy pasted".
     

Previous Readers (Total: 0)