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[WIP] rp_city34_v1

Discussion in 'Mapping' started by //waythink, Feb 27, 2018.

  1. //waythink

    //waythink Clockwork Customer

    [​IMG]
    « They said that City 34 is a center of industry. »


    Introduction.
    What City 34 exactly is? — In my ideas, the City-34 is some kind of maximally industrial city, the uniqueness of which will be the airport, which uses the Combine Dropship to transport people to the city. In the city itself, I will try to convey the atmosphere of the Half-Life (maybe beta) as much as possible, so that you can see some severity, poverty, and dependence on the Combine.

    Where is City-34 located? — It's located somewhere in the Central Mexico.

    Now I'm looking for more ideas, so feel free to post them.

    In the idea stage.
    Development stage.
    Finished.

    Industrial District.
    Airport

    Factories
    Warehouses

    Garage / Workshop
    Ration Distribution Centre

    Civil District.
    Civil Workers Union
    Civil Workers Union Clinic

    Apartament Blocks (3)

    Private Sector.
    Sewers
    Docks / Wasteland

    -- gonna write something soon --
    [​IMG]

    [​IMG]
     
    • Like Like x 6
    • Agree Agree x 1
    • Disagree Disagree x 1
    Last edited: Apr 4, 2018
  2. //waythink

    //waythink Clockwork Customer

    Actually, I've already done some amount of work (thanks to @Zig), so here it is:
    [​IMG]
    [​IMG]
     
    • Like Like x 4
    Last edited: Feb 27, 2018
  3. Aspect

    Aspect =) Legend Clockwork Customer

    Looks nice so far.
     
  4. //waythink

    //waythink Clockwork Customer

    Thanks ;)
    --

    This is how the airport looks for now:
    [​IMG]
    [​IMG]
     
    • Informative Informative x 1
    Last edited: Feb 28, 2018
  5. //waythink

    //waythink Clockwork Customer

    Here's some progress of the airport:
    [​IMG]
    [​IMG]
     
    • Like Like x 2
    Last edited: Feb 28, 2018
  6. Aspect

    Aspect =) Legend Clockwork Customer

    Damn, It's shaping nicely.
    Can't wait for more things!
     
  7. //waythink

    //waythink Clockwork Customer

    I think the main things in the airport are ready. I'll soon begin to do the city.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Like Like x 3
  8. Sly

    Sly Some kinda Sly? Legend Clockwork Customer

    From dabbling in hammer, I know how much work goes behind something like this. You are off to a killer start! Can't wait to see the progression of this.
     
    • Agree Agree x 1
  9. //waythink

    //waythink Clockwork Customer

    Thank you guys.

    I did the main entrance to the airport, it actually looks quite ugly to me, but anyways. Here you can take a look:
    [​IMG]
     
  10. Aspect

    Aspect =) Legend Clockwork Customer

    Hm. Can you show more pics of the entrance?
     
  11. //waythink

    //waythink Clockwork Customer

    I think I'm too late, but the last one edition of the airport entrance looked way too ugly, so I decided to re-do a half of things.

    [​IMG]

    [​IMG]
     
  12. Aspect

    Aspect =) Legend Clockwork Customer

    Looks nice
     
  13. //waythink

    //waythink Clockwork Customer

    Another work on the airport entrance.
    [​IMG]
    [​IMG]
     
    • Winner Winner x 2
  14. Aspect

    Aspect =) Legend Clockwork Customer

    Looks super hot
     
  15. Sly

    Sly Some kinda Sly? Legend Clockwork Customer

    I like it. I think you have the ambient lighting down pat, looks awesome.
     
  16. //waythink

    //waythink Clockwork Customer

    Hello. Unfortunately, I have to stop working on the map for an indefinite period. The reason why is the bad electricity that turned off my PC and damaged .vmf file :p
    If anyone has faced this problem and wants to help me then please quote this post. Also, the file itself has an old weight, Hammer Editor just can't load the content of the file.
    [​IMG]
     
  17. Aspect

    Aspect =) Legend Clockwork Customer

    Aww shit and it was going so good! :(
     
    • Disagree Disagree x 2
  18. Vented

    Vented Guest

    This has happened to me too many times. Only way to salvage it is to just decompile the most recent COMPILED version of the map and continue editing that.
     
    • Box Box x 1
  19. Sly

    Sly Some kinda Sly? Legend Clockwork Customer

    I know in some instances you can edit the files in a text editor and fix the issue. Maybe look into that?

    Edit: do you still have a vmx?
     
    • Agree Agree x 1
    • Winner Winner x 1
  20. //waythink

    //waythink Clockwork Customer

    Figured all the things out. Thank you, @Sly.
     
    • Winner Winner x 2

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