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[WIP] rp_city34_v1

Discussion in 'Mapping' started by //waythink, Feb 27, 2018.

  1. Aspect

    Aspect =) Legend Clockwork Customer

    Tbh I'd prefer a lot of underground and sewers over outlands.
     
    • Agree Agree x 1
  2. //waythink

    //waythink Clockwork Customer

    Hi. We made some more changes to the map, which resulted in the emergence of the CWU clinic. @wowmod did almost all the things inside and I did almost all the things that are outside — here's how it looks for now:
    [​IMG]
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    this building is still WIP and I have some thoughts about adding the elevator that will lead to the second floor, feel free to post your suggestions here ;)
     
    • Disagree Disagree x 1
    • Winner Winner x 1
  3. //waythink

    //waythink Clockwork Customer

    Still working on the hospital, I decided to add an elevator and second floor.
    [​IMG]
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    • Winner Winner x 1
  4. Aspect

    Aspect =) Legend Clockwork Customer

    The ceiling texture at the last two kind of puts me off..
    Overall, nice work! Can't wait for more updates! =)
     
    • Informative Informative x 1
  5. //waythink

    //waythink Clockwork Customer

    thanks, I'll see if I can do anything with the ceiling texture lol
     
    • Friendly Friendly x 1
  6. Phillipinc

    Phillipinc Clockwork Customer

    To be honest it looks awfully similar to industrial.
     
  7. Aspect

    Aspect =) Legend Clockwork Customer

    this > industrial
    and this is not even finished
     
  8. //waythink

    //waythink Clockwork Customer

    • Winner Winner x 1
    Last edited: Mar 27, 2018
  9. //waythink

    //waythink Clockwork Customer

    @Dr. sandu made a template of Nexus building — for me, it looks amazing, what do you think guys? Also some city updates from me.
    [​IMG]
    [​IMG] [​IMG]
    [​IMG]
     
    • Like Like x 3
  10. Michael Sandwich

    Michael Sandwich Get your free TVs!

    I really, really like where this is going.
    The two last pictures remind me heavily of half life 2 concept art if you were going in that direction well done.
    This map is shaping together to be something good. :):):)
    EDIT: The first two pictures also remind me of the depot for some strange reason.
     
    • Agree Agree x 1
  11. //waythink

    //waythink Clockwork Customer

    thank you!
     
    • Like Like x 1
  12. Michael Sandwich

    Michael Sandwich Get your free TVs!

    No problemo friendo.
     
  13. Aspect

    Aspect =) Legend Clockwork Customer

    Now I understand why it was said this looks like industrial 17.
    Hell, even if it does look like i17, it'll be something different. Something new. The only reason I hate i17 is because it's used on every server and I've gotten bored of it.
     
    • Agree Agree x 2
  14. wow that nexus is actually really badass, i think it fits in very well with the hl2/combine architecture
    i do have a question though, why are the lights two different colors?
     
  15. Svensis

    Svensis Guest

    [​IMG]
    [​IMG]
     
    • Like Like x 3
    • Box Box x 1
  16. //waythink

    //waythink Clockwork Customer

    sewers, cwu (office) building
    [​IMG]
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  17. //waythink

    //waythink Clockwork Customer

    Finally placing Nexus building to work on it directly on the map.

    [​IMG]
    [​IMG]
     
    • Like Like x 2
  18. Zig

    Zig Guest

    Not bad. I like it.
     
  19. //waythink

    //waythink Clockwork Customer

    thank you :)
     
  20. //waythink

    //waythink Clockwork Customer

    As I've said in this thread's introduction this map is gonna be "maximally industrial" — for now, it's not. I took a deep look into the all my work and understood that I'm spending resources on non-detailed and bad-looking things. I decided to make a second district, which will be FULLY industrial. I made one building and also reworked the lower part of the bridge. Honestly, almost the entire team is dead. At the moment the map is taken care only by me and svensis (@pavel) .. we are still working on the sewers and also we made a bar (which actually looks like grizzly grotto from i17 for now).

    We are still looking for architecture ideas, just musings, and other suggestions. Don't forget that we are also looking for more experienced and interested guys that want to work on the map.

    [​IMG]
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    (this one turns the music on or off)
    music:
    View: https://www.youtube.com/watch?v=5ky8I_H2RVM
     
    • Winner Winner x 1

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