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[WIP] S.T.A.L.K.E.R. RP

Discussion in 'Development' started by DeadiKation, Mar 20, 2013.

  1. DeadiKation

    DeadiKation Clockwork Customer

    [​IMG]

    S.T.A.L.K.E.R. Roleplay [Public Beta]
    Near Rostok, Ukraine. 2011

    Gametracker
    Forums
    IP: 74.91.121.51:27015
    Password: N/A

    Disclaimer: This is a Beta, version 0.8.1.1, anything is subject to change.

    S.T.A.L.K.E.R. Roleplay is perpetrated around the S.T.A.L.K.E.R. game universe, set in modern times after a second Chernobyl accident, you are a STALKER (illegally residing citizen) in the Zone of Alienation that sits nonchalantly around the Nuclear Power Plant. Here, your future is beheld by you and you only, you achieve great wealth and power, or die with nothing in your grasp. The possibilities are limitless, but the Zone will do everything in it's power to stop you. Whether it be Anomalies burning you alive or crushing you, Mutants ripping you apart limb from limb, or the people themselves opening fire on you because you don't belong, It will try to kill you. What happens is entirely up to you.​


    [X] is Not Completed/Started
    [X] is In Progress
    [X] is Completed

    [X] - Schema
    - For now HL2RP Schema is being modified, Next in place will be a custom Schema called Clockwork: S.T.A.L.K.E.R. RP
    — [X] - Factions
    — [X] - Weapons
    -Assault Rifles, Sniper Rifles, SMGs, LMGs are being recoded from Original S.T.A.L.K.E.R. Guns
    -In place of these are Murderthon guns, Temporarily.
    — [X] - NPCs
    -Current Alternative being used is Model Manipulator until we code in working NPCs
    — [X] - Anomalies
    -Current ones being tested, Whirligig, Electro, Burner
    — [X] - Artifacts
    - 29 Artifacts all with temporary stat boosts.
    — [X] - Canon
    — [X] - Models
    - Most models are already in place, Tweaking and such.
    — [X] - Sounds
    — [X] - 80 S.T.A.L.K.E.R. Suits from CS and SoC
    - [X] - Getting Suits once equipped to display HUD.


    Development Updates to this will be posted in this thread. Current Objectives are to have Anomalies and Weapons completely coded this week. NPCs to come later.

    Tell us what you think, Leave ideas, comments, concerns, questions in this thread.
     
  2. Datzy

    Datzy Guest

    Actual schema is in good progress, and we might be contacting a past Clockwork contributor about getting a developer key soon.
     
  3. connall

    connall Guest

    You will need to use the skeleton if you hope to do that.
     
  4. Datzy

    Datzy Guest

    Well, of course we are.
     
  5. DeadiKation

    DeadiKation Clockwork Customer

    Updated the OP with newer and working Information.

    We've currently added a bunch of new suits, some from Clear Sky, as well as getting new SoC Weapons under way coded.
     
  6. Datzy

    Datzy Guest

    New voices/sounds are being added, HTML join screen is being redesigned, Alpha is well under way.

    EDIT: Most anomalies are working as of now.
     
  7. xXlogatorXx

    xXlogatorXx Guest

    I can't wait, I love S.T.A.L.K.E.R.
     
  8. DeadiKation

    DeadiKation Clockwork Customer

    You know you can join the server anytime :p The new IP is up and currently just using a heavily modified HL2RP schema.
     
  9. connall

    connall Guest

    Awesome.
     
  10. jamiecross

    jamiecross HTML and VB coder

    I have been working on a S.T.A.L.K.E.R RP as well, but you seem to be doing it faster.
     
  11. RJ

    RJ no pay Legend Clockwork Customer

  12. DeadiKation

    DeadiKation Clockwork Customer

    Only problem with that is I wasn't able to include textures -.- So I need to find a way to get workshopper to get it, or reupload that one, which I'll end up doing.
     

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